Community, it’s time to play the mother of all Battlefield game modes – Conquest – competitively again!

I have drafted the first version of the BCL BF2042 Conquest Rules. The rules are still in Beta phase and under construction – so there will most certainly be some changes before the rules reach their final form. Feedback and ideas are warmly welcome. Join the conversion on BCL Discord channel #bf2042-conquest-rules

Team Size Matters

The process of creating competitive rules on BF2042 that is not designed for competitive gaming is challenging. Competitive gaming is often played with small teams on a small arena, what it practically the opposite of the default large scale design in BF2042. Huge maps creates many challenges on small scale comp playing.

BF2042 is better in large scale gaming and it would probably be easier to create a game mode with 12 or 15 players per team. But we wanted to take up the challenge and come up with a low player count inf only game mode. Initial thought was 6v6  – but after testing that in action it turned out that maps are far too big for 12 players and there was too little action and fight on flags. The current setup is for 8v8 and that would also need some additional testing.

Little Trouble on Big Maps

BF2042 has been proud of it’s large scale battles and the huge maps with 128 players. Luckily the Portal provides also smaller versions of the big maps, the Conquest Small maps designed for 64 player fights.

Playing the map with smaller player count than it was designed for is challenging. Players are scattered around the big map and fighting for an objective is a rarity. Most of the match is just running from flag to flag without any proper gunfight.

After carefully studying the available Conquest Small maps we noticed there are a few maps where it would be possible to limit the active play area by dedicating a sector for both teams as “home sector” what the opposing team is not allowed to cap. By capturing the home sector team establishes a new base to spawn into closer to the active playing area. It also limits the number of active flags concentrating the fighting with small teams into smaller area.

Unfortunately not all maps are suitable for this kind if area limitation. In the firs phase we have only 3 maps available. None of the maps are perfect and they certainly are not balanced evenly for both sides, therefore all maps should be played from bot sides to give both teams same benefits and disadvantages they have. So each of the maps should be played twice – both teams playing the US and RU sides.

One of the caveats of the Portal is that it doesn’t switch sides. The team creating the server is always playing the US side. To make it possible to play from both sides, both teams need to create the server. Firs team 1 creates the server and teams play all three maps. Then the team 2 creates the server and the same maps are played from different sides.

Scoring

To make it fair as possible for the teams the scoring is based on “point per map”. The tickets both teams gain on playing the map from both sides are summed up and the team with more tickets on a map wins the map and scores a point for that map. The team with more points after six rounds (3 maps played twice) is the winner of the match.

If both teams win one map and the third map is a draw the total ticket count of all three maps decides the winner of the game.

[ultimate-faqs include_category=’bf2042-8v8-conquest-rules’ ]