Server Settings
Kill Cam = OFF
HUD = ON
Friendly Fire = ON
Health Regen = ON
3D Spotting = OFF
Mini Map Spotting = ON
Fog = OFF
Nametags = ON
AA rotation = OFF
AA slowdown = ON
Lenient latency = ON
Ping Cap Setting: Latency Lock = OFF
Map pool and restrictions
Vanilla maps only
Argonne Forest
Amiens
Ballroom Blitz
Empire’s Edge
Fao Fortress
Monte Grappa
St. Quentin Scar
Sina Desert
Suez
Giant’s Shadow
Ladders use and rooftops are prohibited
Weapon Restrictions (NOT ALLOWED)
Assaul
Shotguns (all variants)
Automatico (all variants)
Hellriegel 1915 Defensive
Medic
Autoloading 8 .35 Marksman
Mondragon Sniper
Selbstlader 1906 Sniper
Selbstlader M1916 Marksman
Support
BAR 1918 Telescopic
G15 N.A. Suppressive
M1917 Telescopic
M1909 Benet-Mercie Telescopic
1909 Benet-Mercie Optical
Huot Automatic Optical
Lewis Gun Optical
All DLC weapons are banned
Gadget Restrictions (NOT ALLOWED)
Anti-Tank Grenade
Anti-Tank Mine
Dynamite
Rifle Grenade (all variants)
Flare Gun (Flash/Spot)
Tripwire Bomb (all variants)
Limpet Charge
Mortar (all variants)
Grenade crossbow
Grenade Restrictions (NOT ALLOWED)
Gas Grenade
Incendiary Grenade
Class restrictions
Each team can have a maximum of
2 Assault
3 Medic
1 Scout
2 Support
Elite class is prohibited
Divisions
The top two from each Division group then go into semifinals winners of these gain promotion if applicable and play a final to become division winners. The bottom of each group in a division will be relegated to the division below.
If there is only one group in a division, the top two gain promotion.
To mix the teams in a divisions group up, the teams who finish 3rd in a group will swap groups in that division. With promotion and relegation added this should mean each group will be different from the season before so as teams are not playing the same few teams every season. We also expect to loose and gain teams as we go which will also mix up the groups in the divisions as we go.
Finals & Knockouts
In Knockout/Finals the teams are playing for the victory. In the event of 2-2 draw a tiebreaker round is played in Giant’s Shadow map where teams play one round – winner of that round wins the match.
The team getting most tickets on the first four rounds can select the sides for the tiebreaker (German Empire /British Empire). The hosting team must be notified immediately in the beginning of the tiebreaker if the sides must be changed. The hosting team is responsible of making the side changes.