SCQ Season 2 Rules

Version 1.0

Restrictions

If an asset is not mentioned in Banned nor Allowed column, the asset is banned until implemented into rules. These rules apply to Squad Conquest Game Mode with all player counts (currently T5 and T8).

Class Weapons

ASSAULT – Assault Riffles

Banned Allowed
Breda M1935 PG Sturmgewehr 1-5
M1907 SF
StG 44
Ribeyrolles 1918
M2 Carbine

ASSAULT – Semi-Auto Rifles

Banned Allowed
Gewehr 43 None
M1A1 Carbine
Turner SMLE
Selbstlader 1916
Gewehr 1-5
Ag m/42
MAS 44
Karabin 1938M
M1 Garand

MEDIC – SMGs

Banned Allowed
Suomi KP/-31 STEN
M1928A1 MP40
Type 2A MP28
EMP
MP34
ZK-383
MAB 38
Type 100
M3 Grease Gun

MEDIC – Bolt Action Carbines

Banned Allowed
Commando Carbine None
M28 con Tromboncino
Jungle Carbine

SUPPORT – LMGs

Banned Allowed
Type 97 MG KE7
Bren Gun
Lewis Gun
FG-42
LS/26
Madsen MG
BAR M1918A2
Type 11 LMG

SUPPORT – MMGs

Banned Allowed
MG 34 None
MG 42
VGO
M1922 MG
S2-200
M1919A6

RECON – Bolt-Action Riffles

Banned Allowed
None Lee-Enfield No.4 Mk I
Gewehr M95/30
Krag-Jørgensen
Kar98k
Ross Rifle Mk III
Type 99 Arisaka

RECON – Self-Loading Riffles

Banned Allowed
Model 8 None
ZH-29
RSC
Selbstlader 1906

RECON – Anti-Materiel Rifles

Banned Allowed
Boys AT Rifle None
Panzerbüchse 39

RECON – Pistol Carbines

Banned Allowed
P08 Carbine None
Trench Carbine

Other Weapons

Handguns

Banned Allowed
None P38 Pistol
Ruby
M1911
P08 Pistol
Repetierpistole M1912
Mk VI Revolver
Liberator
Type 94
Model 27

Gerenades and Throwables

Banned Allowed
Throwing Knife No. 36 Frag Grenade
M18 Smoke Grenade
No. 76 Incendiary Grenade
No. 74 Sticky Grenade
Geballte Ladung
No. 69 Impact Grenade

Battle Pickups

Banned Allowed
Katana None
Flame Thrower

Melee Weapons

All melee weapons are allowed.

Weapon Customisation

3x Scopes are Banned on all other weapons, except Bolt-Action Riffles. 3x Scope can only be spotted by having visual on the weapon where it is attached. A clear image or video of a player using 3x is required to proof the rule violation.

Game Items

Gadgets

Banned Allowed
Flamethrower Pistol Ammo Pouch
Flare Gun Ammunition Box
Fliegerfaust Anti-Tank Grenade
PIAT Anti-Tank Mine (T8)
Radio Beacon AT Grenade Pistol
Rifle Grenade Bandage (Med Pouch)
AP-Mine Bazooka
Sniper Decoy Dynamite (T8)
Spotting Scope Lunge Mine (T8)
Dynamite (T5) Medkit
Anti-Tank Mine (T5) Panzerfaust
Lunge Mine (T5) Smoke Grenade
Sticky Grenade
Syringe

Squad Reinforcements

Banned Allowed
Sector Artillery None
Supply Canister Drop
Smoke Barrage
V-1 Rocket / JB-2 Rocket
T48 GMC 6 pdr AT Half-track / Sd. Kfz 251 Pakwagen
Churchill Crocodile / Sturmtiger

Vehicles

In T5 All vehicles are banned.

In T8 only following vehicles are allowed.

United Kingdom Germany USA Japan
Valentine Mk VIII Panzer IV Sherman Type 97
Staghound T17E1 Panzer 38T LVT​ KA-MI

Tank Specialisation: Flare Launcher, is banned as all flares.

Classses

Each team can have max 4-4-2-2 classes. This means maximum of

  • 4 Assault
  • 4 Medic
  • 2 Support
  • 2 Scout

Combat Roles

Combat roles are per class selectable special roles.

SUPPORT Machine Gunner combat role is banned

Machine Gunner – A soldier that relies on suppressive fire in order to get about the battlefield. Perks include the Bullet Storm Trait which causes more suppression for the enemy and less for yourself when bullets are fired, and the Focused Fire Trait which spots enemies for your team when they’re fully suppressed.

Spectators

Spectators are not allowed in any matches. Only BCL sanctioned commentators streaming the match are allowed to spectate a match. If there is an unwanted spectator on the server, the teams must create a new game with a new password and make sure the password is not distributed outside of the playing roster.

A game cannot be disputed after the fact for having spectators in place.

Rule Violations

Disputing

If a rule is broken the match must be disputed. There is a dispute button in each match result page. The dispute must happen within 7 days after the match is played.

In the dispute the disputing team must provide proper evidence of the rule violation – a video or image proof the clearly shows the violation. If the evidence is not clear, there will be no penalties. Disputing a match without proper cause might have consequences to the disputing team.

Penalties

Violating a weapon restriction, weapon customisation restriction, class restriction, rooftop or combat role restrictions causes a -25 ticket penalty per each kill. Penalty for breaking Tank, Vehicles, Squad Reinforcements, Fortification, Roster or Battle Pickups restrictions is forfeit of the round the rule was broken. If both teams break rules on the same round, we can consider the severity of the violation and the number of violations or the round could be ruled as draw.


Playing the Match

The match contains 4 + 1 rounds, two rounds (both sides) in both selected maps. Each team selects one map. Points are counted per round, round winner is rewarded with one point. The match winner is the team with more points after 4 rounds. If after 4 rounds the score is 2-2 the teams play a tiebreaker map.

The tiebreaker is weekly (changing on Mondays) rotating map that is found on BCL Discord #announcements channel. The weekly tiebreaker map cannot be selected on that week as the team map by either of the playing teams. The tiebreaker map is booked at the time the match maps are picked, regardless of the match date. It doesn’t matter if the match is scheduled for next week and there is a new decider map.

Map Pool

Allowed maps for the matches are

Map name Additional rules
Arras
Devastation
Fjell 652
Hamada
Lofoten Islands
Marita Rooftops banned
Narvik
Provence
Rotterdam
Operation Underground Fortifications banned

 

Server Settings

Game Size: 16
Minimum players: T5=10 / T8=16
Password: ON
Maps: 2x Team1 map + 2x Team2 map + The Weekly Deccider map = 5 rounds

The Home team (the team mentioned first in the fixture) is responsible of arranging the server – unless teams together agree otherwise. The opposing team is responsible of checking the server settings before the match. The match can’t be disputed for incorrect server settings after it has been played.

Starting the match

Both teams should be in the server before the agreed time. A Game can be considered a forfeit when the agreed starting time has passed and one of the teams is in the server and ready to play in full strength for 15 minutes .

Challenging Other Teams in the Ladder

The Ladder is all about challenging other teams. In the ladder a team can challenge other teams in the ladder -5/+5 positions from the teams current position on the ladder. The winner of the match will take the place of the higher ranking team in the ladder.

Team cannot decline the challenge, but they can reschedule. Once a team is challenged the they have 7 days to respond to challenge: accept/decline. If the original challenge time/date was declined, teams has to find a proper time/date for the match within next seven days from the original declination. If the match is not played within the set time or a team forfeits, the match will be judged by BCL admins to the team who was more active and reasonable.

While a team is challenged it cannot be challenged by any other team, until the match is played. If a team has not played for 28 days they are considered inactive and they will be removed from the ladder. It’s each teams responsibility to keep matches coming, if they are not challenged they must challenge others.

Playing League Matches

Leagues are tournaments with predefined teams in divisions and groups. Each group has a set of matches that they are expected to play in timely manner. Each match is scheduled for suggested date & time. Match can be played on scheduled time or teams can agree a different time. The match can be played early or maximum seven days after the suggested time.

Contact between leaders in all league fixtures must be made a minimum of 48 hour prior to time of fixture. This must be via BCL website match chat to ensure messages are monitored for fairness and clarity. Messages from different platforms like FB, PSN, WhatsAPP, Discord, etc are difficult to interpret and can be easily fabricated and used out of context will not be accepted as a proof of agreements.

If the match is not played within the set time the match will be judged by BCL admins based on the communication on the BCL website match chat.

Players

All players playing a match must be registered to the team in the BCL website. The registered gamer tag must be exactly the same as the gamer tag visible in the game. A Player can play only in one BCL team at a time in one league/ladder (ref. FAQ Can I play in many teams).

Each team member must have the minimum rank of 25 in the BFV game to be eligible to play matches. This is to avoid players to create new accounts to play as a pickup for another team. It’s not allowed to register multiple game accounts to different teams.

Group Phase

During the first phase of the league or in the Ladder teams is allowed to add new players into team roster. If a new player has played in another team  in the same league/ladder there is a cool down period of 14 days, before he/she can play for another team.

Knockouts and Finals

On the later phases of the league the team’s playing roster is frozen. Each teams leader must submit a list on their players to corresponding Discord channel

T5 #t5-scqs1-roster max 15 players per team
T8 #t8-scqs2-roster max 20 players per team

Submit only the required number of player names. The players must be registered for the team in the BCL web site. Only submitted players are allowed to play for the team in the BCL knockouts and Finals

Entering the result

After the match is played the result must be recorded on the BCL website. Result is entered in four “legs” where each leg represents one played round. Enter tickets of both teams into each leg = each round.