BF2042 Conquest Rules

 

Version 0.5

Version history

0.5 Specialist limitations changed

  • only 1 of each specialist available allowed

0.41 Specialist Gadget Limitations (4.1.2022)

  • Added the mistakenly missing Grenade Belt – Scatter Grenade to banned list

0.4 Playing the Match (22.12.2021)

  • Adjusted the text about joining the server
  • Added topic Scoring

0.3 Transportation and counter measures (19.12.2021)

  • Allowed Jeeps
  • Allowed AT-Mine
  • Allowed Grenade Belt: Anti Armor
  • Changed the player count from 6 to 8

0.2 Specialist & weapon tuning (12.12.2021)

  • Banned Irish (Armor)
  • Banned Angel (Armor)
  • Banned Weapon: AC-42
  • Banned Weapon: K30

0.1 Initial Release (11.12.2021)

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Basic Concept

Match is played in Battlefield Portal server with the server code: aan4g2

Most of the rules i.e weapon & gadget restrictions, are implemented into server settings. Teams will only have to manage

  • Don’t cap enemy teams “home sector” flag(s)
  • Making sure the Specialist limits are not exceeded (specialists are limited to 1 each per team)

The match is played with teams of 8 players per side.

Setting up the server

The T8 competitive server is based on a Battlefield Portal setup provided to you with an experience code aan4g2. Server has a built in settings like

  • Banned weapons, gadgets and specialists
  • Map pool
  • Ticket count (50%)
  • etc.

At the moment the best practice to arrange both teams to right sides on the server:

  1. Both teams creates two parties of four into the game.
  2. The leader of a party in the team responsible creating the server creates the server with the code aan4g2, at that point the whole party is set to US side of the server. Please create an unique name i.e “BCL T8 [Your team tag] vs. [opposing team tag]”
  3. The team who created the server informs their opponent that they can join with one party of four. The opponent party will go to RU side
  4. The team who created the server can join with the other party of four ending up in the US side – the whole team is on the server
  5. The team who created the server inform their opponent that the second party of four can join and they will fill the RU side.

There is also an instructional video about the server settings: Watch now

Some important pointers:

  • The team creating the server is always on US side and to make it possible to play maps from both sides both teams need to be responsible of creating the server once. Create the server, play all three maps and ask your opponent to create a new server where your team will join to play the RU side of all three maps.
  • When searching the server your opponent has created
    • Ask for the exact name to search for
    • Make sure all team members has the Cross Play on
    • Remember to set the “Password ON” in the search
  • When you find the server check the “Hosted By:” field under the server name. There is a bug in the search where the search sometimes shows wrong server with the searched name – make sure the “Hosted by:” is the player in opponents team who created the server” or you will end up in a wrong game!

Maps

Both teams – US and RU – has one sector defined as their home sector. In the beginning of the round both teams capture  their home sector – the opposing team is not allowed to interfere or capture their opponents home sector. Home sector is war free zone – no killing in the opponents home sector.

There are three flags left on each map for teams to fight for. Both teams are only allowed to capture their home sector flags and the three open flags.

Map Pool

There are 3 maps in the map pool and they are played at this order

1. Caspian Border


US Home Sector: A (A1)
RU Home Sector: E (E1)
Open Flags:B1, C1, D1

2. Renewal


US Home Sector: A (A1, A2)
RU Home Sector: E (E1, E2)
Open Flags:B1, C1, D1

3. Noshahr Canals


US Home Sector: B (B1)
RU Home Sector: E (E1)
Open Flags:A1, C1, D1

Restrictions

If an asset is not mentioned in Banned nor Allowed column, the asset is banned until implemented into rules.

Specialists

Specialist limitations

 

Banned specialists

Specialists with Armor capabilities are banned

  • Irish
  • Angel

All specialists are limited to 1 per team.

Limit to 1 per team No Limit
Sundance
Falk
Mackay
Rao
Dozer
Paik
Boris
Dozer

Specialist gadget limitations

Banned Allowed
Cyber Warfare Suite Grenade Belt – Anti Vehicle Grenade
Ballistic Shield Grenade Belt – EMP Grenade
EMG-X Scanner S21 Syrette Pistol
SG-36 Sentry Gun Grappling Hook
OV-P Recon Drone
Grenade Belt – Scatter Grenade

Weapons

Assault Riffles

Banned Allowed
AC-42 AK-24
M5A3
SFAR-M GL

Bolt Action Riffles

Banned Allowed
NTW-50 DXR-1
SWS-10

DMRS (Marksman Riffles)

Banned Allowed
SVK None
VCAR
DM7

LMGS

Banned Allowed
None PKP-BP
LCMG

Lever Action Riffles

Banned Allowed
GVT 45-70 None

Pistols

Banned Allowed
None MP28
G57

Revolvers

Banned Allowed
None M44

SMG-PDWS

Banned Allowed
K30 MP9
pp-29
MPX-45

Shotguns

Banned Allowed
MCS-880 None
12M Auto

Attachments

All other weapon attachments are allowed exept

  • Ammo
    • Grenade Belt Anti-armor
    • Grenade Belt Scatter
  • Underbarrel – Weapon
    • all AP
    • all HE
    • all Incendiary
    • all Masterkey
    • all Frag

Gadgets

 

Banned Allowed
Prox Sensor Medic Crate
C5 Explosive Med Pen
IBA Armor Plate Repair Tool
SOFLAM Ammo Crate
Insertion Beacon Geballte Ladung
FXM-33 AA Missile Recoiless M5
Incendiary Grenade
Frag Grenade
EMP Grenade
Smoke Grenade
Anti-Tank Mine

Vehicles

Jeeps are allowed for faster transportation. Vehicles are placed on the map.

Call-in Reinforcements

All in-game call-ins are banned. This includes but is not limited to

  • Ranger
  • All vehicles

Rule Violations

Disputing

If a rule is broken the match must be disputed. Dispute is initiated with the dispute button on the match result page. The dispute must happen within 7 days after the match is played.

In the dispute the disputing team must provide proper evidence of the rule violation – a video or image proof the clearly shows the violation. If the evidence is not clear, there will be no penalties. Disputing a match without proper evidence might have consequences to the disputing team.

Penalties

Kills enemy in the opponents home sector causes a -25 ticket penalty per kill to attacking team. Penalty for breaking the specialist count, Call-in reinforcements ban, Squad Reinforcements or capturing a flag on enemy home sector is forfeit of the round the rule was broken. If both teams break rules on the same round, we can consider the severity of the violation and the number of violations.


Playing the Match

Starting the match

Both teams should create the in game parties up front before the agreed match time. A Game can be considered a forfeit when the agreed starting time has passed and one of the teams is ready to play in full strength for 15 minutes .

The team responsible of the server can start the server setup with the first party before the agreed match time. More information about the server setup in the Setting up the server section.

Scoring

To make it fair as possible for the teams the scoring is based on “point per map”. The tickets both teams gain on playing the map from both sides are summed up and the team with more tickets on a map wins the map and scores a point for that map. The team with more points after six rounds (3 maps played twice) is the winner of the match.

If both teams win one map and the third map is a draw the total ticket count of all three maps decides the winner of the game.